SceneGraphΒΆ
Asset Id
A unique identifier for each asset/instance combination.
Hidden
Turn off the visibility of the object for every kind of rays (camera, secondary bounces and shadows).
Primary Visibility
Turn on the visibility of the object for the camera. It has no effect on secondary bounces nor shadow rays.
Resample Transform
Forces resampling of time matrices to help improve the quality of motion blur for fast rotating objects.
Cached
If checked, cache the primitive geometry in memory. Don't recompute it at each render. If the primitive cache file has changed, the primitive won't be updated until the Guerilla cache is cleared or Guerilla is relaunched. If unchecked, the primitive geometry is not cached in memory. The primitive geometry is regenerated at every render.
Load On Demand
If checked, the geometry is loaded on demand when needed. Otherwise, the geometry is loaded are render startup.
Clipping Volume
When checked, the object is a clipping volume. The object is not rendered, but clips all the objects inside its volume for primary visibility.
Pruned
Stops the rendering traversal at this point when Pruned is true.
Full Procedural Names
When checked, procedural geometries such as Golaem and Yeti will register children object names so they are selectable with OpenEXR/Id and can be inspected individually.