SceneGraphΒΆ

Asset Id

A unique identifier for each asset/instance combination.

AssetId

Hidden

Turn off the visibility of the object for every kind of rays (camera, secondary bounces and shadows).

Hidden

Primary Visibility

Turn on the visibility of the object for the camera. It has no effect on secondary bounces nor shadow rays.

PrimaryVisibility

Resample Transform

Forces resampling of time matrices to help improve the quality of motion blur for fast rotating objects.

ResampleTransform

Cached

If checked, cache the primitive geometry in memory. Don't recompute it at each render. If the primitive cache file has changed, the primitive won't be updated until the Guerilla cache is cleared or Guerilla is relaunched. If unchecked, the primitive geometry is not cached in memory. The primitive geometry is regenerated at every render.

Cached

Load On Demand

If checked, the geometry is loaded on demand when needed. Otherwise, the geometry is loaded are render startup.

LoadOnDemand

Clipping Volume

When checked, the object is a clipping volume. The object is not rendered, but clips all the objects inside its volume for primary visibility.

ClippingVolume

Pruned

Stops the rendering traversal at this point when Pruned is true.

Pruned

Full Procedural Names

When checked, procedural geometries such as Golaem and Yeti will register children object names so they are selectable with OpenEXR/Id and can be inspected individually.

FullProceduralNames